Mobile applications
iOS and Android, native or Flutter, published through the same store accounts I use every week.
Ten years of building software, from modern web applications to Flutter apps and AI integrations. I publish my own mobile games and take on client projects with the same standards.
Prototype, art, servers, store submission and live operations, all in one pair of hands.
The stop is packed with colourful passengers. Pick the bus of the matching colour and get everyone on board.
A restaurant drawn entirely in pixels, one impatient queue at a time.
Run your own petrol station: fill the tanks, keep the queue moving and grow the forecourt.
Pick the arrows in the right order and clear the board, one puzzle at a time.
Every one published under my own name.
The same standards that keep my games running go into client work: one person responsible, start to finish.
iOS and Android, native or Flutter, published through the same store accounts I use every week.
Storefronts, payment integrations and order operations on PHP and PostgreSQL.
Retrieval systems, model integration and the evaluation work that keeps the answers honest.
Moving a working system off the stack that is holding it back, without a year of feature freeze.
AWS, containers, deployment pipelines and the monitoring that has to come with them.
Event pipelines, warehouses and dashboards that someone actually opens on a Monday.
Games and client work share the same infrastructure and the same release pipelines, and each side makes the other better.