Hello, I am Çağrı Yılmaz.
A full stack developer who designs, builds and runs the whole thing: mobile games, the platforms behind them and the client projects in between.
I have been building software for over ten years, across a wide range of work: modern web applications, mobile apps in Flutter and artificial intelligence integrations that sit inside real products.
Mobile games are where most of that comes together. I specialise in cross-platform development with Flutter and publish my own games for iOS and Android. Prototype, art direction, servers, store submission and live operations are all mine, which is why nothing gets handed over half finished.
Outside the games I build e-commerce platforms, business systems and data work end to end. PHP, Python, PostgreSQL and AWS are the foundation under the client projects, and the same foundation keeps the games running.
I keep learning, and I put AI tools into my own daily workflow rather than treating them as a demo. They make the work faster; the standard stays the same.
How I work
Short decision chains, a scope that is written down before anyone starts and a strong preference for shipping something narrow this month over something broad next year. You talk to the person who writes the code, from the first call to the release.
Publishing my own games means carrying the same responsibility in client work.
Let us build the next one together.
Tell me what you are working on and where it is stuck. You will get a clear plan, a first milestone and a delivery date.